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The control-scheme is bad enough (and might be overcome), but the input mishandling makes it even worse.

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I wonder what is up with the door up high?
like when you go the left path, there is a room with a door up high that you cant reach without double jump or sonething like that

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You can reach every part of the level with the power up you obtain. Unless you are reffering to the path at the top of the big fall which is just the jumping tutorial at the beggining.

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i mean the 2 rooms with the arrow and the miniature door. or was that just to tell me that you have to use the key to open the door?
if, starting from the main hub savepoint you go straight left till the end, u find one room.
for the other one you go down one room and then all the way to the left

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Those rooms are to tell you that yo need the key.

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Game itslef is a great metroidvania but this movement makes it super hard. Great work :)

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Thank you so much for the feedback. I tried to fix the movement and it is already updated.