Improving with feedback


On our previous devlog we discussed some feedback that was given to us diring a playtest session.

The main thing we focused on was the area that rotates around the player instead of the point light that follows the mouse anywhere. We made this since we were told that it felt like you played as an omniscient god that is guiding the player instead of playing as someone that was lost in the woods.

The other major change was the inclusion of a bullet limit and bullet drops in the  map. For now the player will start with 12 bullets and everytime they kill an enemy they will have a chance of dropping a bullet reload that will put the available bullets of the players back to 12.

Finally we added a different kind of gun that activates by pressing the  right mouse click and holding it making it so you constantly shoot bullets. This may seem like it remders the original gun (in which you would have to constantly click to shoot), but now with the new bullet sysytem it is very easy to run out of bullets and you may aler an enemy nearby if you miss your target.

The main feedback we got this week is to add asound everytime an enemy spots you since some of the bullets that missed woul trigger the enemies and players had no idea that they triigered them, an enemy counter that lets the players keep track of how many enemies are left, a bigger variety of enemies and finally to make a proper level.

This was the work we made for week 5.