The Health System
Lurking Monsters » Devlog
Another point of conversation when designing the game was how to health system will work.
Fairly early on we decided that they player would have a limited amount of health. Players felt dying in a single hit was unfair and frustrating.
The number we decided was fair was 5 health points.
There was also the dilemma in considering if the enemies should sometimes drop health packs, the same way they drop ammo. After testing we found that this just made the game too easy and removed a lot of the challenge.
We opted to go with a few points on the map that would have health pickups. Another benefit of this is that players are then rewarded for learning the map layout.
Lurking Monsters
Shoot monsters, collect keys and escape the dark maze!
Status | Released |
Author | Mickname |
Genre | Shooter |
Tags | Atmospheric, Horror, Pixel Art, Retro, Short, Singleplayer, Top down shooter |
More posts
- Fixing BugsJan 13, 2023
- ClarityJan 13, 2023
- Regarding AmmoJan 12, 2023
- Finalising the GameJan 12, 2023
- Expanding the GameJan 11, 2023
- More PlaytestsJan 11, 2023
- Improving with feedbackNov 02, 2022
- Deciding how to continueNov 01, 2022
- Week 3 of prototypingOct 11, 2022
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