Fixing Bugs
Throughout development their have been small bugs but we've worked hard to try and iron them out.
One amusing glitch that was in the game was that originally if you shot the locked door that you would win without having to find all the keys. We were originally going to purposely keep it as an easter egg but players were shooting the door by accident too often.
One very small glitch that was in the game was a very small error in the tile-mapping on the floor. A little bit of one of the grass tiles were peeking through a wall.
This just looked like a small green square in the corner of the room but half the playtesters tried to interact with it expecting it to do something. this taught us that something as small as a few pixels can really have consequences. Things like this really drove us to attempt to perfect the game.
Lurking Monsters
Shoot monsters, collect keys and escape the dark maze!
Status | Released |
Author | Mickname |
Genre | Shooter |
Tags | Atmospheric, Horror, Pixel Art, Retro, Short, Singleplayer, Top down shooter |
More posts
- ClarityJan 13, 2023
- The Health SystemJan 12, 2023
- Regarding AmmoJan 12, 2023
- Finalising the GameJan 12, 2023
- Expanding the GameJan 11, 2023
- More PlaytestsJan 11, 2023
- Improving with feedbackNov 02, 2022
- Deciding how to continueNov 01, 2022
- Week 3 of prototypingOct 11, 2022