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Devlog
Fixing Bugs
January 13, 2023
by
Finn
Throughout development their have been small bugs but we've worked hard to try and iron them out. One amusing glitch that was in the game was that originally if you shot the locked door that you would...
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Clarity
January 13, 2023
by
Finn
One issue that seemed to come up during playtesting was clarity on some of the thing in the game. An example of this was the invincible enemy at the very start of the game. This enemy is necessary to...
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The Health System
January 12, 2023
by
Finn
Another point of conversation when designing the game was how to health system will work. Fairly early on we decided that they player would have a limited amount of health. Players felt dying in a sin...
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Regarding Ammo
January 12, 2023
by
Finn
Ammo amount and how frequently you get it was a big point of contention when designing the game. When first designing the weapon system we had to decide how much ammo the player would have at one time...
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Finalising the Game
January 12, 2023
by
Finn
Over the last week, we've been putting the finishing touches on our game and adding polish to make sure it's the best it can be before release. We've been focusing on making sure all of the gameplay m...
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Expanding the Game
January 11, 2023
by
Finn
We decided to expand on the game by adding a new enemy. This monster is blue, has 4 health and are faster than the regular monsters. All enemies now have healthbars. We decided to make the map bigger...
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More Playtests
January 11, 2023
by
Finn
We decided to add some more to the game including a giant unkillable enemy. This helped with some of the issue including players just hiding or finding the level too easy. On the 16th we did some more...
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Improving with feedback
November 02, 2022
by
Mickname
On our previous devlog we discussed some feedback that was given to us diring a playtest session. The main thing we focused on was the area that rotates around the player instead of the point light th...
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Deciding how to continue
November 01, 2022
by
Mickname
After the first 3 weeks of prototyping we finally had to decide how to continue with the project. We had to either decide to continue with one of our previous prototypes, make a new game mixing certai...
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Week 3 of prototyping
October 11, 2022
by
Mickname
For our last week of prototyping the theme we were told to follow was “nature”. Fortunately, this time the theme was easy to follow and make our prototypes around it. The question we asked this we...
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Week 2 of prototyping
October 04, 2022
by
Mickname
This week we were tasked with making 2 prototypes with the theme of “corrupted vision”. It was indicated to us that this theme means that we would need to make a prototype with bad mechanics or th...
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Starting with Prototypes
September 27, 2022
by
Mickname
1
Our team is formed by Michele Marchese Andreu and Finn Reynolds. We were tasked on creating 2 game prototypes in 1 week with the theme of “designing for control”. We started with a brainstorm sess...
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